One day the Flash pushed his abilities to the limit, moving so fast that he approached the horizon of the
speed of light, sweeping himself into the Speed Force.
The Flash then catapulted through several alternate realities, until he found himself in a magical land called
We used The New 52 version of the Flash for our design, incorporating various characteristics from the
comics. The in-game model also uses additional energy and lightning effects while moving to truly give the
feeling that he's zipping around the battlefield.
Every time The Flash moves 4 units, he will receive one stack of speed force. Upon reaching 10 stacks, The Flash will activate the speed force, strengthening his next normal attack while dashing forward. He also temporarily reduces his target's movement speed by 50% and deals magic damage. When he hits his target, he gains a shield.
After a short charge up, The Flash dashes forward, dealing magic damage to all enemies in his path. The Flash cannot be controlled while dashing and can cancel the dash by using another ability.
When The Flash reaches his destination, he can activate the skill again to return to where he started, dealing magic damage. Enemies damaged by the initial dash are dealt an additional magic damage.
The Flash channels the speed force and punches an enemy 5 times within 0.8 seconds, dealing magic damage every time. The last punch deals double damage and when it hits an enemy, grants The Flash an 40% movement speed increase that weakens over 2 seconds.
The Flash takes off in a circle and creates a cyclone, dealing magic damage to surrounding enemies for 2 seconds. While he is generating the cyclone, The Flash cannot be targeted by abilities and can move the cyclone's position at 40% of his movement speed. 2 seconds later when The Flash stops, the vacuum from the cyclone pulls in surrounding enemies, dealing magic damage.