In Arena of Valor, Superman is a Warrior with high burst, high control and powerful mobility. Since he has a variety of abilities, there are many ways to play him. The following will introduce some of Superman's practical techniques for everyone. We hope this will be of some help.
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  [Ability Introduction]
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  Passive: Flight
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  Description: Superman's main damage source comes from using abilities while in Flight. Damage from his normal attacks while in Flight is also significant. Flight requires a certain amount of Movement Speed. The faster the Movement Speed, the shorter the time to enter Flight and the more opportunities there are to hit enemies.
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  First Ability: Kryptonian Strength
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  Description: Superman can cause physical damage to enemies while walking and can slow down enemies in range. While in Flight, however, he can charge enemies. His Base Damage is very high in early stages and he can forcibly move enemies to different locations. Do your best to use Kryptonian Strength while in Flight. If you use it while walking, do your best to stay near the enemy or get a one-hit kill.
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  Second Ability: Man of Steel
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  Description: Superman's second ability is similar to the Purify effect. It can remove negative effects from him and increase his own Movement Speed so that he can enter Flight more quickly. While in Flight, Man of Steel can penetrate buildings and be used in moving directions. It can also knock back enemies within range. Man of Steel can be used as an initiator or can be used as self-defense.
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  It all depends on the situation.
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  Third Ability: Speeding Bullet
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  Description: Speeding Bullet can rapidly accumulate energy so that Superman can quickly enter Flight and repeatedly collide with enemies. In Flight, he can knock back enemies in a wide range. This ability is normally used as an initiator to start team battles. Therefore, it is best to use it while in Flight.
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  Ability Techniques and Combos: Superman more or less depends on Flight. Use Man of Steel while in Flight to enter the battlefield and add Kryptonian Strength to harass enemies. Then you can safely retreat. Use Speeding Bullet while in Flight to start the team battle and then quickly accumulate energy to use Kryptonian Strength to strike enemies. Do your best to use Man of Steel while being controlled.
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  [Outfit Recommendations]
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  Gilded Greaves + Spear of Longinus + Gaia's Standard + Shield of the Lost + Medallion of Troy + Fenrir's Tooth
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  Description: Superman more or less depends on Movement Speed. Gilded Greaves not only increase Movement Speed, but they also reduce the time that Superman is controlled. The Spear of Longinus is commonly equipped by Warriors and its cooldown reduction can allow Superman to use his abilities to frequently harass enemies. Its passive can reduce Armor and can favor Superman's damage when against Tanks. Superman not only relies on Movement Speed, he also needs to increase his HP. The higher his HP, the more damage he can cause while in Flight. Therefore, Superman doesn't need to equip too much damage equipment to cause significant damage. Gaia's Standard attributes are well-suited to Superman and can greatly increase his HP, Movement Speed and Magic Defense. The passive's healing capabilities can increase Superman's endurance on the battlefield. In mid-late stages enemy damage has more or less fully developed. The Shield of the Lost has high extra Armor and increases Max HP. Its passive will also reduce Attack Speed for enemies in a small range and reduce the damage Superman suffers when he is surrounded. The Medallion of Troy is very useful when facing Mages with high burst. Its 10% cooldown is also very important in mid-late stages as it allows frequent enemy attacks. Fenrir's Tooth has very high Attack Damage and its passive comes in handy when fighting a Finisher. When the enemy's damage is higher, you can consider swapping out Fenrir's Tooth for other defense equipment.
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  [Talent Recommendations]
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  Purify: Adding Purify to Superman's second ability can greatly increase his Constitution and greatly avoid situations where he is surrounded by enemies and is killed by control or can't cause any damage.
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  [Team Battle Techniques]
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  In small-scale team battles in the early stage, use Speeding Bullet while in Flight to enter the battlefield. No matter if you face the enemy head-on or from the rear, you can cause significant pressure. Also, frequent strikes can cause a real headache for the enemy. In the later stage, it is easier for head-on attacks to be turned into counter-attacks. It's difficult for them to be useful in team battles. When his side already has a Tank or Initiator hero, Superman can wait for an opportunity to enter or go around and join other teammates to attack. The focal point of attacks should be the enemy carrier or damage dealers. Not only can you can you leave people, but you can also use a Finisher. If Superman is locked by an enemy's control ability when he enters the battlefield, he can use Speeding Bullet to quickly use Purify and avoid receiving concentrated control.
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  [Hero Restraint]
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  Chaugnar
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  Description: Chaugnar's ultimate can help teammates be immune to control. It is easy for enemies with control immunity to fight against Superman after he enters the battlefield. Therefore, when Superman is entering the battlefield, it's important to take note of Chaugnar's position and whether his ultimate has been used.
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  Above are some practical techniques for using Superman in Arena of Valor. We hope it can help everyone.
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