Hero Spotlight-Fennik Detailed Skills Introduction

Hero Spotlight-Fennik Detailed Skills Introduction

2017-08-08 22:08:52

Every hero has his or her own point of uniqueness in Strike of Kings, to which each player brings his or her own understanding - the better the understanding, the better the techniques available. Fennik is a marksman hero who has very strong survival capabilities, in comparison to other ADCs. The following is an analysis of Fennik’s skills to hopefully be of some assistance to everyone.

  

[Hero Introduction]

  Fennik is an ADC with long-ranged damage capabilities. He can make far ranging movements that can be very useful for offensive or defensive purposes and his ultimate can get him out of knotty situations - leaving enemies wide-eyed at his strikes and unable to approach. His unique passive allows Fennik to quickly clear creep lanes and monsters. A Fennik with an increased attacking speed in the late game will quickly get a full set of marks off on his opponents, achieving explosive results and making it impossible for his enemies to disregard the threat posed by this nimble marksman.

 

  [Skill Analysis]

  Hidden weapons(Passive):When a normal attack hits a target,the projectile explodes dealing area damage to surrounding Creeps.fennik has a longer attack range than any other archer.

  Analysis: His greater attack range, compared to other heroes, allows Fennik to clear creep more quickly and nimbly.

  Thiefs mark:Fennik marks an enemy or building as a target the mark explodes around the target after 4 sec , dealing 304 ( +201 )Phys.DMG.fennik's normal attacks will deal an extra 113 ( +75 )phys's. dmg on marked targets.the mark will explode immediately when 4 stacks have been applied , and fennik' atk speed will be increased by 30% for 4 sec when the skill is activated.

  Analysis: Fennik’s first ability can be used to mark enemies and structures. This will enhance normal attacks on them and his attack speed will be increased for a while afterwards. Combined with his passive abilities, this not only means a high rate of damage but it is also a nifty trick for getting rid of Towers.

  Rolling lightning:Fennik rolls forward to reduce enemies' mov . speed by 50% for 2 sec and deals 80 (+ 141 ) . dmg to enemies in the path . traces of lightning are left on the path to deal 30 (+ 52 ) . dmg , to enemies every 0.25 sec .

  Analysis: Fennik's second ability is a movement focused skill, which can also inflict a slowdown and sustained damage to enemies in its path.

  Chain hammer Cyclone;Fennik throws a chain hammer to a specified location to stir a thunder cyclone which will last for sec , slowing enemies mov . speed by 50% for 1 sec while dealing 75 ( +63 ) phys . dmg to them every 0.5 sec . enemies within the thunder cyclone will take double damag.

  Analysis: Fennik’s ultimate will often put enemies under an overwhelming assault when combined with his teammates’ ganking and finishes. Even when retreating, he could lose an ultimate to slow down enemies for a chance of survival.

 

  [Upgrade Recommendation]

  In terms of upgrade recommendations, ours would be to focus on his first ability and then second. The source of Fennik’s damage will mostly be from his reliance on the explosiveness of his first ability, with his second being mainly for movement. You could say it is enough normally for his second ability to be used defensively to evade the enemy’s most significant abilities.

 

  [Ability Release Techniques]

  Fennik will use his first ability to mark opponents, then his ultimate to inflict continued, sustained damage as well as slowdown effects on them. He will follow this up with normal attacks, inflicting the passive effect of his first ability. His second ability’s charge can be used to clean up enemy forces.

 

  [Summary]

  Fennik has very strong abilities in taking down Towers. Luring enemies with the threat of a Tower’s destruction can also lighten the load on teammates. During team battles, it would be our choice to deal damage from the back; not to simply rush in at close range. His first and third abilities are both good weapons in a team fight and will work well alongside allies to slay opponents.