
ARTS OPTIMIZATION
Hit Effect
The hit effect is meant to let people feel that A really hits B. Here we'll use Butterfly as an example. We've increased Butterfly's overall hit duration to make people really feel the strike. Furthermore, we have separated abilities from normal attacks. Secondly, we've added more layers to when she receives a hit. Now it is much more obvious when this happens.
Physical Effect
We've also optimized the physical looks of our hero models. Now the models look more lifelike! We've used SPRING for physical computations. When players are switching between characters in the main hall, their accessories will billow in a more lifelike manner.
Layout of the Loading Interface
In addition, we have optimized the loading interface layout, and changed it so that the hero and skin image has more display space.
